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Parkour of Hell 🔥

Parkour of Hell 🔥

A Roblox experience owned by Parkour of Hell.

ObbyENparkourrandom generationtime trial

Description (written by the developer; not a statement by this register)

🔥 Parkour of Hell 🔥 Race through a 10-minute randomly generated parkour course! 🏁 Complete it before time runs out. ⭐ Level up and earn rewards. ⚡ Unlock trails and show off your skills. 🧬 Use mutators to help yourself—or make it harder for others! Can you survive the Parkour of Hell?

Last updated by the developer 6 Nov 2025, 21:50 UTC.

0
playing (measured 16 Aug 2026, 08:20 UTC)
30,946
lifetime visits
60%
liked (12 👍 / 8 👎)
18
favourites (0.6 per 1k visits)
26 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 08:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL GEAR
999 R$
INVINCIBLITY COIL
499 R$
LASER GUN
279 R$
VIP
249 R$
STEAMPUNK GLOVES
219 R$
BODY SWAP
199 R$
ROCKET LAUNCHER
199 R$
BOOMBOX
169 R$
GRAPPLE HOOK
149 R$
ULTIMATE PACK
129 R$
SWORD
99 R$
SPEED COIL
79 R$
GRAVITY COIL
79 R$
PRO PACK
59 R$
STARTER PACK
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Parkour of Hell! · welcome22,953 · 0.00% win
5 Wins! · progression207 · 0.00% win
10 Wins! · progression67 · 0.00% win
25 Wins! · progression12 · 0.00% win
You won! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.