ActiDoll [R15 Active Ragdoll]
A Roblox experience owned by BLKWR.
Sandbox & buildingENphysics simulationragdoll mechanicssandbox experimentation
Description (written by the developer; not a statement by this register)
this game was created to showcase a fully custom active ragdoll system in real-time. everything is built completely from scratch for roblox – no presets, no external libraries. the character reacts naturally to the environment: stumbling, colliding, falling, and getting back up. the system was inspired by projects on other engines, but here it’s implemented in roblox for the very first time. ⚙ controls: R – fall into ragdoll mode manually Shift – sprint standard movement keys to walk around mobile support – on-screen buttons included for ragdoll and sprint 👀 try experimenting with movement, falling, and collisions – the physics reacts to everything in real-time. 🙏 a huge thank you to everyone who plays! your interest and support motivate me to keep improving the project and adding new features. thanks for taking the time to check it out! ТЭГИ: #ragdoll #ragdolling #euphoria #euphoriaragdolls #re #rag #ragdollengine #engine #messaround #hangout #fun #r15Activeragdoll #r15
Last updated by the developer 6 Mar 2026, 17:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 13:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.