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dollhouse rp (707)

dollhouse rp (707)

A Roblox experience owned by Je te laisserai des mots ..

RoleplayENroleplaydollhousesocial hangout

Description (written by the developer; not a statement by this register)

⚠️ DISCLAIMER TO ROBLOX/CONTENT CREATORS We created 707 in replacement of dollhouse to provide the community with a safe, and fun experience. Our goal is to ensure it fully follows Roblox’s community standards while keeping the spirit of the original experience alive. With a full team, we want to raise the community to a safer and higher standard, in line with Roblox’s Terms of Service, rather than allowing multiple unsafe or unmoderated copies to exist. -We dont accept hate/discriminatory language REPORT SYSTEM/APPEALS: -join our server and submit a ticket if you feel someone should be banned. -To appeal also submit a ticket our team will try to get back to you asap ⬇️ https://www.roblox.com/communities/35646540/Je-te-laisserai-des-mots 707 is in its beta release haha! #dollhouserp #dollhouseroleplay #yappark #hangout #socrying #clubiris #korbloxandheadless #headlessandkorblox

Last updated by the developer 6 Jan 2026, 05:49 UTC.

0
playing (measured 20 Aug 2026, 17:24 UTC)
864
lifetime visits
63%
liked (10 👍 / 6 👎)
7
favourites (8.1 per 1k visits)
26 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 17:240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

speed coil
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcomeeee!!!!! · welcome218 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.