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[🦩UPD 2] Anime VS Zombies

[🦩UPD 2] Anime VS Zombies

A Roblox experience owned by [Official] Anime VS Zombies.

Fighting & PvPENanimezombiesfighting

Description (written by the developer; not a statement by this register)

Welcome to the world of Anime Vs Zombies where an unknown entity brought the multiverse into fighting one common enemy... ZOMBIES!🧟 👍Like the game + join the group for a FREE legendary character ⭐ Favorite for a FREE gamepass IF CODES DON'T WORK, TRY THEM IN A PRIVATE SERVER! 🚫 Hunt or be hunted the apocalypse won’t wait. 🚫 🤩 CONTROLS: 🤩 Weapon Ability 1 - Z / L2 / LT Weapon Ability 2 - X / L1 / LB Weapon Ability 3 - C / R1 / RB Dash - Q / Button B / Circle Use Perk - E / Button Y / Triangle Awakening - G / DPad Down Switch Weapon Left - One / DPad Left Switch Weapon Right - Two / DPad Right M1 Attack - LMB / Button X / Square

Last updated by the developer 15 Jan 2026, 10:09 UTC.

0
playing (measured 11 Aug 2026, 05:50 UTC)
17,791
lifetime visits
88%
liked (662 👍 / 87 👎)
4,560
favourites (256.3 per 1k visits)
27 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Hunter [OP]
799 R$
Skip Queue
799 R$
Sukuna [OP]
599 R$
Dark Blade
359 R$
VIP
159 R$
X2 Xp Drop
119 R$
Early Access
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played Anime VS Zombies! · welcome10,544 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8816 August 2026 — 88 % liked26 August 2026 — 88 % liked5 September 2026 — 88 % liked15 September 2026 — 88 % liked25 September 2026 — 88 % liked5 October 2026 — 88 % liked15 October 2026 — 88 % liked25 October 2026 — 88 % liked16 August 202625 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 16:0288no change
15 Oct 2026, 16:0188no change
5 Oct 2026, 16:0088no change
25 Sept 2026, 15:5388no change
15 Sept 2026, 15:4588no change
5 Sept 2026, 15:3888no change
26 Aug 2026, 15:3688no change
16 Aug 2026, 15:3488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.