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2 Player Princess Tycoon πŸ‘Έ

2 Player Princess Tycoon πŸ‘Έ

A Roblox experience owned by Epic Trouble Games.

TycoonENprincessco-opdecorating

Description (written by the developer; not a statement by this register)

πŸ‘Έ Welcome to 2 Player Princess Tycoon! πŸ‘Έ Pair up with a friend, pick your favorite princess, and start building the ultimate tycoon! 🏰✨ πŸ’΅ Buy droppers to earn money and grow your tycoon! πŸŽ‰ Collect fun items, decorate your tycoon, and see how big you can make it! ⭐ Don’t forget to Leave a Like πŸ‘ and Favorite ⭐ the game for more updates! πŸ’Œ Invite your friends to join the fun and play together! πŸ’Œ 🎁 Join our group 'Epic Trouble Games' and like the game to claim a reward! 🎁 https://www.roblox.com/communities/777538516/Epic-Trouble-Games 🏷️ Tags (ignore): princess , tycoon , 2 player , 2 player tycoon , princess tycoon

Last updated by the developer 4 Jun 2026, 11:50 UTC.

0
playing (measured 12 Aug 2026, 08:20 UTC)
147,784
lifetime visits
77%
liked (40 πŸ‘ / 12 πŸ‘Ž)
21,820
favourites (147.6 per 1k visits)
27 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Triple Cash
449 R$
Double Cash
249 R$
Flying Carpet
199 R$
VIP
189 R$
VIP Dropper
149 R$
Auto Collect
149 R$
VIP Upgrader
149 R$
Gravity Coil
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 2 Player Princess Tycoon! πŸ‘Έ Β· welcome95,636 Β· 0.00% win
You joined the group Β· welcome146 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.