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[🧑‍💻] Steal a DEV!

[🧑‍💻] Steal a DEV!

A Roblox experience owned by steal well steal often.

RoleplayENtrollingsimulationchristmas event

Description (written by the developer; not a statement by this register)

Welcome to Steal a DEV💀 🎅CHRISTMAS UPDATE! - New Christmas Limited 🎟️ - New Spin The Wheel 🍀 - New Winter Map ❄️ - QoL Changes 😎 How to play: 💰 Buy a Developer 🥷 Steal Devs from other players 💸 Earn money 🐦‍🔥 Rebirth to unlock better gear ✋ Buy slaps and troll gear to troll others! 💻 Supports Desktop, Mobile / Tablet, Console

Last updated by the developer 15 Jul 2026, 09:54 UTC.

0
playing (measured 10 Aug 2026, 20:33 UTC)
133,711
lifetime visits
97%
liked (2,678 👍 / 88 👎)
9,436
favourites (70.6 per 1k visits)
27 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Timestop
315 R$
Quantum Phaser
289 R$
Invisibility Cloak
245 R$
Starterpack
238 R$
VIP
209 R$
Flying Carpet
198 R$
2x Money
127 R$
Developer Slap
98 R$
2x Offline
87 R$
Remote Lock
37 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

V · other58,043 · 0.00% win
E · other54,162 · 0.00% win
D · other50,792 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9715 August 2026 — 97 % liked25 August 2026 — 97 % liked4 September 2026 — 97 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 10:0297no change
25 Aug 2026, 08:3397no change
15 Aug 2026, 08:3197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.