Support ICraftPe
A Roblox experience owned by ICraftPe.
OtherENsupportmonetizationdeveloper
Description (written by the developer; not a statement by this register)
Made as a game allowing to support me. Here's the ways: 1. Developer products: You can buy a 5, 25, 250, 1000 or 10000 Robux developer product to support me with Robux directly. 2. 40% purchase method: Basically, if you purchase an item or bundle inside of my game - I'll get 40% of the price because it was purchased inside of my game. If the game gets 2K montly different users (it doesn't matter how much time they played and it doesn't matter if it's your alt accounts) - you'll be able to watch ads which I'll get Robux for every time (PC / laptop only right now). Thanks for reading!
Last updated by the developer 27 Aug 2025, 17:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.