Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Tower of Craft [Building] ⛏️

Tower of Craft [Building] ⛏️

A Roblox experience owned by Bedrock Corporation.

ObbyENMinecraft-styleParkourBlock Building

Description (written by the developer; not a statement by this register)

Try to explore a VERY HARD Minecraft style parkour tower! ♾️ NEW Infinity mode! [HOW TO PLAY] ⏳ Earn coins by spending time in game and completing quests! 📦 Buy blocks in the shop to help you reach new platforms! 🧱 Place blocks to build your own path and jump higher! ⛏️ Break placed blocks to reuse them and keep climbing! 👍 Like & ⭐ Favorite the game to get VIP and double your earnings! Join our group for exclusive rewards and news! Tags: Minecraft, Blocks, Build, Craft, Obby, Tower, Challenge, Hard Obby, Extreme Obby, Troll, Parkour, Speedrun, Difficult Obstacles, DCO, Core, Ai

Last updated by the developer 17 Apr 2026, 22:16 UTC.

0
playing (measured 19 Aug 2026, 06:03 UTC)
5,142
lifetime visits
64%
liked (9 👍 / 5 👎)
1,061
favourites (206.3 per 1k visits)
27 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 06:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
1,999 R$
Hacker
999 R$
PRO
599 R$
Grifer
349 R$
Bow
249 R$
Build limit 100
199 R$
Noob
199 R$
Snowball
149 R$
Build limit 80
149 R$
VIP
99 R$
Build limit 60
99 R$
Speed potion
99 R$
Jump potion
99 R$
Build limit 40
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The End? · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.