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🌾 Grow a Farm

🌾 Grow a Farm

A Roblox experience owned by Brewstead Studio.

SimulatorENfarmingsimulationoffline-progress

Description (written by the developer; not a statement by this register)

🌾 Welcome to Grow a Farm! Ready to build the farm of your dreams? Start small with a few crops, animals, and tools, then grow into a big farm full of life! Whether you’re harvesting crops, taking care of animals, or finding secrets hidden around the map, there’s always something new waiting for you. ✨ What’s Inside? • Farming Fun – Plant, grow, and harvest to earn coins. • Animals & Crops – Raise animals and grow different crops to make your farm special. • Minigames & Events – Take breaks from farming and play fun challenges and seasonal events! • Hidden Secrets – Explore the map to find mysteries and surprises. • Offline Progress – Your farm keeps growing, even when you’re not online. So grab your tools, grow your land, and show everyone what kind of farmer you can become!

Last updated by the developer 30 Aug 2025, 12:25 UTC.

0
playing (measured 2 Sept 2026, 09:34 UTC)
1,519
lifetime visits
80%
liked (4 👍 / 1 👎)
8
favourites (5.3 per 1k visits)
27 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 09:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
499 R$
Tractor Access
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome764 · 0.00% win
Meet A Developer · social29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.