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Super Fun Obby [50 Stages]

Super Fun Obby [50 Stages]

A Roblox experience owned by Chuzzy_Wuzzy.

Description (written by the developer; not a statement by this register)

😁Many stages of fun obby stages!😁 📈Obby slowly gets harder as you move on📈 😈Troll players with many fun trolls!😈 🛠️Purchase gears to help you🛠️ 👟Roblox plus members get a +4 speed boost👟 💵Purchasing items helps support me and the future of the game!💵 📋Send feedback in settings📋 📖Updates to come!📖 More stages Able to move between checkpoints Reset stage button Loading screen Trails Day/Night setting 🎯Visit Goals🎯 500 visits - 100 stages 2.5k visits - 250 stages 10k visits - 500 stages

Last updated by the developer 18 Oct 2026, 14:31 UTC.

0
playing (measured 10 Nov 2026, 04:00 UTC)
417
lifetime visits
83%
liked (5 👍 / 1 👎)
1
favourites (2.4 per 1k visits)
27 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Nov 2026, 04:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Carpet
99 R$
sword
49 R$
Gravity Coil
25 R$
Speed Coil
19 R$
Cash Trail
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome272 · 100.0% win
Stage 10! · progression188 · 100.0% win
Stage 20! · progression158 · 100.0% win
Stage 30! · progression148 · 100.0% win
Stage 40! · progression141 · 100.0% win
Stage 50! · progression137 · 100.0% win
Stage 75! · progression0 · 0.00% win
Stage 100! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.