[COUPLE] BEAUTY AND THE ANASTARIA
A Roblox experience owned by Anastaria's World.
RoleplayENfairytaleaesthetic hangoutroleplay
[COUPLE] BEAUTY AND THE ANASTARIA is a roleplay experience created on 2025-08-27. The game has recorded 916,477 lifetime visits and 32,256 favorites. Current player count is zero. The experience holds an 81% like percentage.
Description (written by the developer; not a statement by this register)
✨ Welcome to Anastaria World ✨ Step into a living painting, inspired by imaginative adventure films and the timeless beauty of fairytale castles. Anastaria World is a realm where art comes to life , offering a magical journey filled with wonder and elegance. Inspired by the romantic and majestic atmosphere of Beauty and the Beast, this world is rich with cinematic scenery, hidden stories, and a calming fantasy ambiance that invites exploration. 🌟 Main Features 🌳 Wishing Tree at the Peak of the World 🎁 FREE Avatar & FREE Coins 🐾 Adopt Pets – loyal companions for your adventures ⏳ Time Capsule full of surprises 💃 Dance at the Enchanted Palace 🚂 Train Cart Journey through mountains & waterfalls 🗼 Eiffel Tower View & Secret Hidden Spots 🌸 Aesthetic Hangout World – perfect for chilling, roleplay & photos 🔮 This is not just a map. It is a fantasy adventure, a romantic fairytale, and an aesthetic world where imagination becomes reality. ⭐ UPDATED | MAGIC WORLD | AESTHETIC | HANGOUT |
Last updated by the developer 6 Aug 2026, 13:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:47 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 18:20 | 81 | no change |
| 14 Aug 2026, 16:17 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.