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[VC🔊] PRISON BREAK❗

[VC🔊] PRISON BREAK❗

A Roblox experience owned by SandBox Games!.

RoleplayENprison escaperoleplaycombat

Description (written by the developer; not a statement by this register)

✅ Please Like and ⭐ Favorite to support us! (EXPLOITS PATCHED) 🔥⭐ Welcome to PRISON BREAK❗ ⚙️ Check the Settings Menu—you can customize key gameplay features! 🚔 PRISON BREAK❗ is an enhanced and imaginative take on the classic Prison Life game, developed with creativity and community input. Experience a better version of Prison Life with tons of new features, trained moderators, and fewer exploiters! 🏆 Level Up and earn XP by: - 🔨 Crafting! - 💥Killing! - 🚔 Arresting - 🏃‍♂️ Escaping! - Level up to spawn in helicopters and unlock more abilities! Tags: Prison Life, Jailbreak, Prison Life V4, Prison Life V3, RedShift, Robloxia Prison, Prison Roleplay, Prison Escape, Prison, Roleplay, Prisoner Life, Tung Tung, Tralalero Tralala, Bombardilo Coccodilo, Bobrito Bandito, Brr Brr Patapin, Ballerina Cappuccin, Flamingo, Roleplay, Hangout, VC, MrFlimFlam, Steal a, Brainrot, Grow a Garden

Last updated by the developer 11 Sept 2025, 16:04 UTC.

0
playing (measured 18 Aug 2026, 06:50 UTC)
32,001
lifetime visits
70%
liked (21 👍 / 9 👎)
2,429
favourites (75.9 per 1k visits)
27 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 06:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN GAMEPASS
3,999 R$
HEAVY WEAPONS
99 R$
Floor Loot!
80 R$
{OP!!] STARTER BUNDLE
67 R$
Riot Police
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU ESCAPED! · progression1,803 · 0.00% win
YOUR FIRST ARREST! · progression1,352 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

698074.518 August 2026 — 80 % liked7 September 2026 — 69 % liked7 October 2026 — 70 % liked7018 August 20267 October 2026
3 measurements spanning 50 days, net -10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 06:5270+1
7 Sept 2026, 06:5169-11
18 Aug 2026, 06:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.