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Bike Downhill

Bike Downhill

A Roblox experience owned by Crazay Debt.

RacingENracingvehicle_upgrademultiplayer

Bike Downhill is a racing experience created on 2025-08-27. The game has recorded 2,821,856 lifetime visits and 3,285 favorites. Currently, zero users are playing. The experience maintains a 97% like percentage. It falls under the racing genre. No additional size metrics are provided in the data.

Description (written by the developer; not a statement by this register)

Welcome to Bike Downhill! 🚴💨 Race down insane hills and master epic descents with your friends! Conquer crazy tracks inspired by mountains, forests, and city streets — each steeper than the last. How to Play: 🚴 Race Downhill – Speed through challenging slopes! 💰 Collect Coins – Upgrade your bike & gear! 🔓 Unlock New Bikes – Get faster, cooler rides! Join our group and like the game to unlock special rewards!

Last updated by the developer 30 Jul 2026, 02:17 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
2,821,856
lifetime visits
97%
liked (7,800 👍 / 263 👎)
3,396
favourites (1.2 per 1k visits)
27 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P Pass
349 R$
x2 Wins
299 R$
Angel Bike [LIMITED]
219 R$
x2 Coins
199 R$
Void Bike
149 R$
Double Speed
149 R$
Super Auto
99 R$
x3 Hatch
79 R$
Starter Pack [OP]
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome... · welcome1,735,110 · 100.0% win
World 2 🌵 · progression281,680 · 9.1% win
World 3 🌋 · progression27,679 · 0.00% win
World 4 🍬 · progression4,669 · 0.00% win
World 5 ❄️ · progression2,307 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:3597no change
13 Oct 2026, 06:3497no change
3 Oct 2026, 06:3397no change
13 Sept 2026, 06:3197no change
3 Sept 2026, 06:3197no change
24 Aug 2026, 06:2397no change
14 Aug 2026, 06:2397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.