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[🥚EVENT] Currency Incremental

[🥚EVENT] Currency Incremental

A Roblox experience owned by Skulven Games.

TycoonENincrementalidlecurrency management

[🥚EVENT] Currency Incremental is a tycoon experience created on 2025-08-27. It has accumulated 1,083,173 lifetime visits and 6,984 favorites. The game holds an 89% like percentage. Currently, zero users are playing. The description outlines mechanics involving currency collection, upgrades, runes, and sacrifices.

Description (written by the developer; not a statement by this register)

💵 Welcome To Currency Incremental! 💵 🤑 Collect Currencies to get Rich 🛠️ Buy Upgrades to Expand your Empire 🔮 Open Runes to obtain Insane Boosts 💥 Sacrifice to Reset Layers and Unlock Fun Features 🏆 Climb the Leaderboards and Become the Richest! 🔥 Premium Players get a +5% Stat Boost In-Game! 💖 Like and Favorite the Game to Increase Global Boosts! 🚀 Follow the Developers for a Variety of In-Game Boosts! 🌀 Join our Community Server for Secret In-Game Codes! 👥Credentials: @SkulvenDev - Owner / Project Manager @luckyyy_666 - Scripter @ARDivlji - Builder / Modeler @Fiazkk - UI Designer @winsterie123 - Balancer

Last updated by the developer 8 Aug 2026, 15:41 UTC.

0
playing (measured 10 Aug 2026, 18:07 UTC)
1,083,173
lifetime visits
89%
liked (5,123 👍 / 655 👎)
6,960
favourites (6.4 per 1k visits)
27 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP
499 R$
1.25X Stats
449 R$
VIP
349 R$
1.5X Rune Speed
299 R$
1.5X Rune Bulk
249 R$
1.5X Rune Luck
199 R$
Auto Collect Coins
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome214,270 · 100.0% win
Bronze Coins! · collection199,986 · 90.9% win
Silver Coins! · collection70,849 · 36.4% win
Golden Coins! · collection35,816 · 18.2% win
Basic Cash! · other19,774 · 0.00% win
Premium Cash! · other15,181 · 0.00% win
Deluxe Cash! · other11,582 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:0489no change
24 Aug 2026, 14:5389no change
14 Aug 2026, 14:5289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.