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Weapon Duels Testing

Weapon Duels Testing

A Roblox experience owned by Twin Comets.

Fighting & PvPEN1v1 combatweapon customizationleaderboards

Description (written by the developer; not a statement by this register)

Welcome to Weapon Duels, where players compete in 1v1 to 4v4 duels using knives, guns, and abilities! 🔫Step on a duels pad to play! ⭐Earn Stars to purchase cosmetics & abilities! 🔮Earn XP to level up! 🏆Compete to reach the top of the leaderboards! 🔥Collect knives, guns, weapon effects, finishers, titles, abilities, boxes, and reach level 50! 🎯Set custom crosshairs and team colors, shrink sniper size, use 64 trade slots, and more! 🔮Max level: 50! 📝Post some suggestions in our server, we read all of them! 🛠️Created by CoIdYeti and Mizarith 🎮Available on desktop, phone, and tablet! (Console coming soon) ⚠️WARNING: Cheating and exploiting in any form results in a permanent ban and no second chances!

Last updated by the developer 6 Aug 2026, 08:02 UTC.

0
playing (measured 10 Aug 2026, 14:07 UTC)
8,723
lifetime visits
82%
liked (9 👍 / 2 👎)
65
favourites (7.5 per 1k visits)
28 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VIP Member · other195 · 33.3% win
Duel Stars Newcomer · welcome128 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.