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Fruit Clicker 🍎

Fruit Clicker 🍎

A Roblox experience owned by Devnaro Studio.

Clicker & idleENincrementalidleclicker

Fruit Clicker 🍎 is a clicker-idle experience created on 2025-08-28. It has recorded 3,876,198 lifetime visits and 8,140 favorites. The game holds a 97% like percentage. Currently, zero users are playing. The description identifies it as an incremental idle clicker where players click to gain Sheckles and upgrade earnings.

Description (written by the developer; not a statement by this register)

🌱 Fruit Clicker 🍎 is a relaxing incremental idle clicker! 🌱 ❓ How to play the game? 🍎 Click to gain Sheckles! 🔨 Upgrade to earn more Sheckles! 🌳 Collect even more Sheckles every second! 🥇 Become the richest Gardener on the Leaderboard! 💜 Thanks for playing! The game uses fruit icons from the game Grow a Garden (Roblox open assets). Ignore Tags: RNG, Garden Clicker, Evolution, Every Second, +1 Block, +1 Sheckle, Fruit Clicker, Clicker Simulator, Farm Clicker, Apple Clicker, Be a Tree, Currency Clicker, Garden Tycoon, Idle Garden Simulator

Last updated by the developer 9 Feb 2026, 15:27 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
3,876,198
lifetime visits
97%
liked (17,895 👍 / 528 👎)
8,139
favourites (2.1 per 1k visits)
28 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Upgrade
799 R$
Sunflower Skin
499 R$
Auto Clicker!
399 R$
x2 Sheckles!
349 R$
Auto rebirth!
249 R$
Wild Carrot Skin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,800,248 · 100.0% win
Good start! · welcome798,340 · 92.3% win
Sheckles creator! · other397,136 · 30.8% win
Sheckles master! · other110,188 · 30.8% win
Sheckles star! · other88,650 · 0.00% win
First rebirth! · progression7,478 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:3597no change
14 Aug 2026, 03:3597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.