[Christmas🎄]Demon Slay: Infinity Castle Final
A Roblox experience owned by Ghost dance fantasy city.
Fighting & PvPENanimedemon slayerwave defense
[Christmas🎄]Demon Slay: Infinity Castle Final is a fighting-pvp experience created on 2025-08-28. The game has accumulated 518,840 lifetime visits and 17,038 favorites. Currently, zero users are playing. The title holds a 92% like percentage.
Description (written by the developer; not a statement by this register)
💖Welcome to "Demon Slayer: Battle in the Infinity Castle"💖 🎁 Welcome gift code: happygame DemonSlayer Happy weekend Welcome Wish you a happy day Good afternoon Demon Slayer 🧐Gameplay: 👍Defeat wave after wave of enemies to challenge the final boss 👍Upgrade your equipment to become more powerful 👍Recruit pet companions to fight alongside you 👍Master breathing techniques to transform into a hero with greater damage 😍Please like and support us, and we'll continue to update the game. 💖Join our chat channel where we'll listen to your suggestions and implement them into the game. We look forward to your participation! Choose your path, new Demon Slayer. Every choice reshapes the Infinity Castle's fall, every scar forges courage. With the Nichirin's flames, let's end the curse—our breaths will pierce the dawn🗡️🗡️🗡️! 💖Join the group and like the game to receive free rewards. 😍Group members exceed 500! Unlock the mystery gift code immediately upon reaching the goal!
Last updated by the developer 28 Mar 2026, 13:47 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.