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Velocity Rush

Velocity Rush

A Roblox experience owned by Velocity Service.

RacingENmotorcycleracingvehicle_simulation

Description (written by the developer; not a statement by this register)

Step into the best superbike game you'll ever experienced , with its extreme details in every bikes and maps will make your jaw drop deeper than the titanic. The fast thrilling superbikes will make your skin shiver with each rev. Earn money by riding around or use codes. Be sure to join our dc community for more infos! 🛠️(Game is still in work in progress)🛠️ 🎮-Guidelines To Play! PC and Mobile support. W to move forward Q to shift gear down E to shift gear up S to reverse D to turn right A to turn left Shift + P to go into freecam (only available on pc for now) Thanks for playing :3 Owner: Seraphyn (A4ugwy)

Last updated by the developer 23 Jun 2026, 15:37 UTC.

0
playing (measured 12 Aug 2026, 17:31 UTC)
10,355
lifetime visits
91%
liked (85 👍 / 8 👎)
54
favourites (5.2 per 1k visits)
28 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
1,800 R$
[EXCLUSIVE]KTM RC8C 2024
150 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9117 August 2026 — 91 % liked6 September 2026 — 91 % liked17 August 20266 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 10:0091no change
17 Aug 2026, 09:5091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.