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[4 Summit] Gunung Nivara

[4 Summit] Gunung Nivara

A Roblox experience owned by NV Studio's.

AdventureIDmountain climbingcheckpoint progressionsummit ranking

Description (written by the developer; not a statement by this register)

🗻 Mount Nivara Mount Nivara adalah gunung megah dengan 15 checkpoint utama, 1 Screet summit, 1 Challange Game di antara cp 8 dan cp 9🎯, 1 jalur rahasia langsung ke checkpoint 8 🗝️ serta 4 lokasi summit 🏔️. INFORMASI NILAI SUMMIT : Summit 1 : +1 Summit Summit 2 : +2 Summit Challenge : +3 Summit Secret Summit: +5 Summit JIKA ADA EVENT TINGGAL KALIKAN Rute bertahap melewati hutan 🌳, jurang 🏞️, tebing curam 🧗, bebatuan 🪨, jembatan gantung 🌉, zona salju ❄️, hingga mencapai puncak dengan Patung Ikonik Raksasa 🗿. 🎮 Kontrol & Fitur Gameplay 1. ⚡ FREE COIL 2. 🎹 Setting Tombol Lompat 3. 🤗 Carry 4. 💃 Emote & Dance 💫 Fitur Teknis 1. 🎵 Music & Langit Yang Menenangkan 2. 🏷️ Title 3. 📊 Leaderboard real-time 4. ✅ Checkpoint system yang responsif 🏔️ Selamat Mendaki dan Raih Puncaknya!🎉

Last updated by the developer 25 Jun 2026, 11:02 UTC.

0
playing (measured 11 Aug 2026, 06:22 UTC)
470,163
lifetime visits
73%
liked (753 👍 / 281 👎)
988
favourites (2.1 per 1k visits)
28 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP +
150 R$
Music Stick / Boombox
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Summit NIVARA. Bagian 1 · progression43,739 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 September 2026 — 73 % liked14 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 01:1873no change
14 Aug 2026, 21:3773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.