[🎃] PLS DONATE UI 💸
A Roblox experience owned by ZapGames Studios.
Social & hangoutENsocial simulationfake currencydonation mechanic
Description (written by the developer; not a statement by this register)
💸 PLS DONATE UI is a game where you can raise Robux or donate to others! Create your gamepasses and claim a stand today to start earning fake Robux! ⚠️ Donations are done through fake gamepass sales, The game doesn't give out real Robux, It's all fake. The Robux shown in-game is the price at the time of sale. The Robux you receive may be less due to In-game taxes. ⭐ Please consider liking and favouriting the game for more updates, also join the ZapStudios group for future perks! https://www.roblox.com/communities/34596485/ZapGames-Studios#!/about Game Design: @EnochWater4r @haz3mn (roblox) Programming: @EnochWater4r @HolderTacos (roblox) Map & Models: @EnochWater4r @HolderTacos (roblox) Booth Models: @EnochWater4r @HolderTacos (roblox) Sound Design: @HolderTacos (roblox) Visual Effects: @EnochWater4r (roblox) Digital Distribution: @ZapGames Studios (roblox group) ⚠️ If you have a problem with the game using assets contact us via the links below! Credits to @haz3mn
Last updated by the developer 26 Oct 2025, 05:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 15:32 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.