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[LEGACY] FPE: The katieverse Roleplay

[LEGACY] FPE: The katieverse Roleplay

A Roblox experience owned by MΔple Studio.

RoleplayENroleplayFPElegacy

[LEGACY] FPE: The katieverse Roleplay is a roleplay experience created on 2025-08-28. It has accumulated 798,765 lifetime visits and 9,503 favorites. Currently, 36 users are playing. The experience holds a 92% like percentage. The description notes that the legacy version is no longer supported and an overhaul is in progress.

Description (written by the developer; not a statement by this register)

tags: FPE, fundamental paper education, katieverse LEGACY VERISON IS NO LONGER SUPPORTED OVERHAULED IS IN PROGRESS

Last updated by the developer 9 Aug 2026, 16:13 UTC.

36
playing (measured 10 Aug 2026, 23:21 UTC)
798,765
lifetime visits
92%
liked (2,583 👍 / 214 👎)
10,328
favourites (12.9 per 1k visits)
28 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:2124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

supporter final boss
10,000 R$
Exclusive Morphs
500 R$
Patron
150 R$
Extra Roleplay props
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

"Meet the man." · other21,906 · 0.00% win
"It's was just a dream?" · other11,236 · 8.3% win
"I know you guys from somewhere." · other11,209 · 3.7% win
"Skin and bone." · other8,524 · 1.5% win
"It's just a past." · other8,512 · 8.3% win
"Happy Birthday Katie!" · other7,358 · 0.00% win
"Remember?" · other4,800 · 1.0% win
"No school no problem!" · other4,579 · 2.2% win
"bnuy" · other846 · 0.50% win
sock deer thingy · other750 · 2.7% win
"In delta we trust." · other42 · 0.00% win
Anova Dialouge · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked23 October 2026 — 92 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:3092no change
13 Oct 2026, 20:2392no change
3 Oct 2026, 20:2292no change
23 Sept 2026, 20:2292no change
13 Sept 2026, 19:3492no change
3 Sept 2026, 19:2292no change
24 Aug 2026, 17:3392no change
14 Aug 2026, 17:3292first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.