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[滿開] UNTITLED RPG GAME [WEEKEND DROP 1.5X!]

[滿開] UNTITLED RPG GAME [WEEKEND DROP 1.5X!]

A Roblox experience owned by Lunar's Studio..

RacingZHopen worldbeta versionvoxq studio

UNTITLED RPG GAME is a racing experience created on 2025-08-28. It has accumulated 59,518,301 lifetime visits and 22,143 favorites. Currently, 1,396 users are playing. The title holds an 81% like percentage. The description identifies it as an open-world RPG with regular updates and notes potential bugs in this beta version.

Description (written by the developer; not a statement by this register)

[V1.6] THIS GAME IS AN OPEN WORLD RPG GAME, WHICH BRINGS TOTALLY NEW ENJOYMENTS. (Important) This is a beta version and some bugs may appear. Game updates regularly, there may be shutdown (crash or unknown error). Our model assets are linked to Voxq Studio. Use of unauthorized map replicas and assets could lead to intellectual property abuse. SOME MUSIC COPYRIGHTS: SMILEGATE (LOST ARK), DUNGEON AND FIGHTER, TTRM, KEVIN PECKINSON AND OTHERS.

Last updated by the developer 25 Aug 2026, 16:02 UTC.

77
playing (measured 25 Aug 2026, 19:50 UTC)
59,986,011
lifetime visits
81%
liked (21,715 👍 / 5,145 👎)
23,526
favourites (0.4 per 1k visits)
28 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

771,868972.510 August 202625 August 2026
97 measurements spanning 15 days, net -462. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 97
Measured (UTC)PlayersChange
25 Aug 2026, 19:5077-32
25 Aug 2026, 18:50109-33
25 Aug 2026, 17:50142-82
25 Aug 2026, 16:50224-152
25 Aug 2026, 15:50376-309
25 Aug 2026, 14:50685-315
25 Aug 2026, 13:501,000-256
25 Aug 2026, 12:501,256-26
25 Aug 2026, 11:501,282+125
25 Aug 2026, 10:501,157+126
25 Aug 2026, 09:501,031+38
25 Aug 2026, 08:50993+150
25 Aug 2026, 07:50843+226
25 Aug 2026, 06:50617+83
25 Aug 2026, 05:50534+99
25 Aug 2026, 04:50435+10
25 Aug 2026, 03:50425+1
25 Aug 2026, 02:50424-16
25 Aug 2026, 01:50440+96
25 Aug 2026, 00:50344first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#30 Top revisited

Growth

2488563023 August 202625 October 2026
850 measurements spanning 64 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 14–98 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 850
Measured (UTC)Rank on Top revisitedChange
25 Oct 2026, 22:2530-1
25 Oct 2026, 21:2531no change
25 Oct 2026, 20:2531no change
25 Oct 2026, 19:2531no change
25 Oct 2026, 18:2531no change
25 Oct 2026, 17:2531-16
25 Oct 2026, 16:2547-1
25 Oct 2026, 15:2548no change
25 Oct 2026, 14:2548no change
25 Oct 2026, 13:2548no change
25 Oct 2026, 12:2548no change
25 Oct 2026, 11:2548no change
25 Oct 2026, 10:2548no change
25 Oct 2026, 09:2548no change
25 Oct 2026, 08:2548no change
25 Oct 2026, 07:2548no change
25 Oct 2026, 06:2548no change
25 Oct 2026, 05:2548no change
25 Oct 2026, 04:2548no change
25 Oct 2026, 03:2548first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Badge funnel

심연의 끝을 본 자 · progression57 · 0.00% win
Welcome · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8121 August 202622 October 2026
102 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 102
Measured (UTC)% likedChange
22 Oct 2026, 14:1881no change
12 Oct 2026, 14:1781no change
2 Oct 2026, 14:1581no change
22 Sept 2026, 14:0881no change
12 Sept 2026, 14:0681no change
2 Sept 2026, 14:0481no change
25 Aug 2026, 19:5081no change
25 Aug 2026, 18:5081no change
25 Aug 2026, 17:5081no change
25 Aug 2026, 16:5081no change
25 Aug 2026, 15:5081no change
25 Aug 2026, 14:5081no change
25 Aug 2026, 13:5081no change
25 Aug 2026, 12:5081no change
25 Aug 2026, 11:5081no change
25 Aug 2026, 10:5081no change
25 Aug 2026, 09:5081no change
25 Aug 2026, 08:5081no change
25 Aug 2026, 07:5081no change
25 Aug 2026, 06:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.