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👊Gym Fight Simulator

👊Gym Fight Simulator

A Roblox experience owned by Muscular Games.

SimulatorENsimulatorfightingpets

👊Gym Fight Simulator is a simulator experience created on 2025-08-28. It has accumulated 4,839,326 lifetime visits and 145,506 favorites. Currently, three users are playing. The game holds a 93% like percentage. The description mentions training strength, fighting enemies, hatching pets, battling players, and exploring worlds.

Description (written by the developer; not a statement by this register)

👋Welcome to Gym Fight Simulator 💪Train your strength and gain muscles 👊Fight the enimies 🐉Hatch COOL pets 💥Battle with players 🌎Explore new worlds 🥇Become the best! Like👍 and Favorite⭐ if you enjoy this game! Updates coming soon! Made with ❤️

Last updated by the developer 4 Aug 2026, 20:23 UTC.

3
playing (measured 10 Aug 2026, 16:01 UTC)
4,839,326
lifetime visits
93%
liked (2,178 👍 / 173 👎)
145,680
favourites (30.1 per 1k visits)
28 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3X Wins
249 R$
VIP
179 R$
2X Wins
179 R$
Mega Luck
139 R$
2X Strength
79 R$
Super Luck
65 R$
3X Hatch
39 R$
Luck
25 R$
Fast Train
15 R$
Auto Hatch
10 R$
Auto Rebirth
10 R$
Auto Click (OP)
5 R$
Fast Hatch
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,648,860 · 100.0% win
Unlocked Stadium · progression533,239 · 17.0% win
Unlocked Prison · progression228,685 · 5.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:5293no change
24 Aug 2026, 01:5193no change
14 Aug 2026, 01:5093first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.