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FORTLINE

FORTLINE

A Roblox experience owned by Fortline Experience.

ShooterENbattle royaleshootingbuilding

FORTLINE is a shooter experience created on 2025-08-28. It has 17,826,985 lifetime visits and 2,091,776 favorites. Currently, 261 users are playing. The game holds an 82% like percentage. Tags include battle royale, PvP, survival, multiplayer, shooting, combat, building, mobile, console, and PC.

Description (written by the developer; not a statement by this register)

If you enjoyed this game, don't forget to 👍 Like, ⭐ Favorite, and 🔔 Follow! 🎮 How to Play: 🔫 Eliminate enemies using powerful weapons! 🏗️ Build structures to defend yourself! 😄 Most importantly — have fun! 📱 Missing your weapons? Check your Inventory! 💎 Roblox Premium Members get: 💪 20% Extra Health 💣 A FREE Landmine Tool! 🌟 Free Private Servers Available! tags: battle royale, pvp, survival, multiplayer, shooting, combat, building, mobile, console, pc

Last updated by the developer 14 Jul 2026, 03:13 UTC.

92
playing (measured 24 Aug 2026, 07:50 UTC)
18,032,432
lifetime visits
82%
liked (1,610 👍 / 353 👎)
2,134,937
favourites (118.4 per 1k visits)
28 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9228618910 August 202624 August 2026
61 measurements spanning 14 days, net -72. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–315 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 61
Measured (UTC)PlayersChange
24 Aug 2026, 07:5092-8
24 Aug 2026, 06:50100-5
24 Aug 2026, 05:50105-25
24 Aug 2026, 04:50130-6
24 Aug 2026, 03:50136-34
24 Aug 2026, 02:50170+15
24 Aug 2026, 01:50155-4
24 Aug 2026, 00:50159-54
23 Aug 2026, 23:50213-2
23 Aug 2026, 22:50215-1
23 Aug 2026, 21:50216+16
23 Aug 2026, 20:50200-85
23 Aug 2026, 19:50285+33
23 Aug 2026, 18:50252+38
23 Aug 2026, 17:50214-18
23 Aug 2026, 16:50232-6
23 Aug 2026, 15:50238+20
23 Aug 2026, 14:50218-10
23 Aug 2026, 13:50228-3
23 Aug 2026, 12:50231first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
399 R$
LuckyBlock [OP]
119 R$
Flying Carpet [Permanent]
119 R$
X2 Health!
67 R$
x2 Dmg!
67 R$
VIP
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome8,867,991 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8213 August 202622 October 2026
64 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 64
Measured (UTC)% likedChange
22 Oct 2026, 17:3682no change
12 Sept 2026, 17:3082no change
2 Sept 2026, 17:2382no change
24 Aug 2026, 07:5082no change
24 Aug 2026, 06:5082no change
24 Aug 2026, 05:5082no change
24 Aug 2026, 04:5082no change
24 Aug 2026, 03:5082no change
24 Aug 2026, 02:5082no change
24 Aug 2026, 01:5082no change
24 Aug 2026, 00:5082no change
23 Aug 2026, 23:5082no change
23 Aug 2026, 22:5082no change
23 Aug 2026, 21:5082no change
23 Aug 2026, 20:5082no change
23 Aug 2026, 19:5082no change
23 Aug 2026, 18:5082no change
23 Aug 2026, 17:5082no change
23 Aug 2026, 16:5082no change
23 Aug 2026, 15:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.