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Obby But You're A Niche AI Fruit

Obby But You're A Niche AI Fruit

A Roblox experience owned by Stressful Games.

ObbyENobstacle coursefruit themerebirth mechanic

Description (written by the developer; not a statement by this register)

Just an obby...except your character is a niche AI fruit! 🍉 🌟 Complete 50 stages as a niche AI fruit! 🎲 Roll a fruit every 5 stages! ♻️ Rebirth once you reach the end! 🎁 Join Stressful Games for in-game rewards! https://www.roblox.com/communities/802051995/Stressful-Games 👍 Leave a like to support the game!

Last updated by the developer 6 Sept 2025, 10:44 UTC.

0
playing (measured 11 Aug 2026, 18:08 UTC)
10,492
lifetime visits
71%
liked (25 👍 / 10 👎)
26
favourites (2.5 per 1k visits)
28 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
799 R$
Easy Mode
399 R$
VIP
249 R$
Fusion Coil
199 R$
Gravity Coil
149 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,287 · 0.00% win
Stage 5 · progression5,290 · 0.00% win
Stage 10 · progression2,701 · 0.00% win
Stage 15 · progression2,012 · 0.00% win
Stage 20 · progression1,454 · 0.00% win
Stage 25 · progression1,195 · 0.00% win
Stage 30 · progression923 · 0.00% win
Stage 35 · progression785 · 0.00% win
Stage 40 · progression602 · 0.00% win
Stage 45 · progression500 · 0.00% win
Stage 50 · progression460 · 0.00% win
Winner! · progression460 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.