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[NOW] Steal a Emote

[NOW] Steal a Emote

A Roblox experience owned by Zeriyon Enterprises.

TycoonENemote collectionbase buildingtrolling mechanics

Description (written by the developer; not a statement by this register)

🪩 Welcome to Steal a Emote! Game inspired on the famouse treding games 'Steal a Brainrot'. 💸 Spend money on Emotes ⛲ Earn money offline and online! 🔫 Steal emotes from other players! 🌀 Get rebirths with several perks! 🔨 Purchase gears and troll another players! This game supports all the devices, console, deskop, mobile and tablets. Have fun! About the game: Steal a Emote it'a a game where players have their own base, players can buy emotes and get income per second from there emotes, you can purchase tools to troll others players, steal their emotes, rebirth and much more! Credits: @c4sero - Zeriyon Enterprises CEO @Hugo21112 - Project Manager @ Zeriyon Enterprises QA Team - Quality Testers.

Last updated by the developer 16 Nov 2025, 15:32 UTC.

0
playing (measured 14 Aug 2026, 01:03 UTC)
10,579
lifetime visits
70%
liked (46 👍 / 20 👎)
25
favourites (2.4 per 1k visits)
28 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 01:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Bat
799 R$
VIP
350 R$
Magic Carpet
349 R$
Double Jump
299 R$
2x Money
299 R$
Starter Pack
199 R$
Lock +30sec
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

AND · other8,315 · 0.00% win
M · other8,308 · 0.00% win
O · other8,303 · 0.00% win
T · other8,295 · 0.00% win
AND · other8,291 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.