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Slap Battles 👏: 2021

Slap Battles 👏: 2021

A Roblox experience owned by Slap Battles: 2021.

MinigamesENchaosglovesslapping

Description (written by the developer; not a statement by this register)

A game about slapping people into oblivion using different gloves with unique abilities. This game is very chaotic, so don't be surprised if you spot a wild Error complaining about some hand that l'm pretty sure originated from hell itself. Shift lock is recommended. --Credit to Tencell for Slap Battles And huge shoutout to the skybox creator to giving us access and permission to use it Credits to JonathanTheDev, and CatDev.

Last updated by the developer 8 Aug 2026, 23:04 UTC.

0
playing (measured 12 Aug 2026, 10:02 UTC)
12,569
lifetime visits
81%
liked (59 👍 / 14 👎)
48
favourites (3.8 per 1k visits)
28 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5X Slaps
67 R$
OVERKILL
66 R$
Radio
57 R$
2x Slaps
41 R$
Custom death audio
25 R$
Spectator
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,946 · 100.0% win
You met the owner · social585 · 0.00% win
you met notme · other321 · 0.00% win
court evidence · other209 · 0.00% win
ez · progression200 · 0.00% win
Infected · progression157 · 0.00% win
Divine punishment · other150 · 0.00% win
[REDACTED] · collection79 · 0.00% win
The one · progression63 · 0.00% win
Brazil · progression61 · 0.00% win
1 0 0 · collection60 · 0.00% win
Evaded · progression53 · 0.00% win
Ascend · progression52 · 0.00% win
duck · other52 · 0.00% win
really? · other44 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818482.516 August 2026 — 84 % liked5 September 2026 — 83 % liked15 September 2026 — 81 % liked5 October 2026 — 81 % liked16 August 20265 October 2026
4 measurements spanning 50 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 21:0881no change
15 Sept 2026, 20:3881-2
5 Sept 2026, 20:3683-1
16 Aug 2026, 20:3484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.