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Mega Fun Tower [200 Stages]

Mega Fun Tower [200 Stages]

A Roblox experience owned by Bloxtun's Games.

ObbyENTower Obby200 StagesDaily Challenges

Description (written by the developer; not a statement by this register)

⚠️Shutdowns happen frequent due to bug squashing. Welcome to Mega Fun Tower! A Tower Obby like no other. Complete 200 Stages, earning Coins, Trails, and Skips along the way! Once you reach the end, you can attempt to complete 1 Life Obbies with varying difficulties, and earn a badge! Features: 🔵 Teleport Menu! Teleport to any stage you have completed! 🔵 Collapsible UI! Especially helpful for mobile users, you can collapse the UI on the left so it's not in your way! 🔵 Trails! Earn trails by completing stages! 🔵 Daily Challenges! Complete daily challenges to earn free coins and skips! and MORE! Thank you for checking this out. I hope you enjoy. - Bloxtun Update Log: November 22, 2025 - Fixed loading! All players' data should load properly. November 17, 2025 - Added button to collapse UI. Mobile users rejoice! - Fixed daily challenges not resetting

Last updated by the developer 23 Nov 2025, 03:27 UTC.

0
playing (measured 10 Aug 2026, 19:22 UTC)
25,510
lifetime visits
67%
liked (46 👍 / 23 👎)
66
favourites (2.6 per 1k visits)
28 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flying Cloud
750 R$
Rainbow Carpet
750 R$
Dual Gravity Coil
200 R$
Gravity Coil
150 R$
Double Jump
150 R$
Speed Coil
100 R$
Radio
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Mega Fun Tower! · welcome17,202 · 100.0% win
Stage 25 · progression5,238 · 100.0% win
Stage 50 · progression3,598 · 100.0% win
Stage 75 · progression2,401 · 100.0% win
Stage 100 · progression2,034 · 100.0% win
Stage 125 · progression1,354 · 0.00% win
Stage 150 · progression942 · 0.00% win
Stage 175 · progression819 · 0.00% win
Stage 200 · progression728 · 0.00% win
You Completed the Easy Obby · progression261 · 0.00% win
1 Rebirth · progression152 · 0.00% win
You Completed the Medium Obby123 · 0.00% win
2 Rebirths · progression31 · 0.00% win
4 Rebirths · progression18 · 0.00% win
3 Rebirths · progression18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.516 August 2026 — 66 % liked26 August 2026 — 67 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 06:2067+1
16 Aug 2026, 06:1866first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.