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[NEW! 😎✨] 200+ RetroClassics Outfits!

[NEW! 😎✨] 200+ RetroClassics Outfits!

A Roblox experience owned by nakamura okuto.

RoleplayENavatar customizationretro fashionUGC showcase

Description (written by the developer; not a statement by this register)

✨ Step Back into the 2010s! ✨ Over 200+ Classic Avatar Outfits waiting for you 🎀 🎮 All purchases made in-game will instantly appear in your Roblox account. 🌟 Don’t forget to like + favorite to support the game and unlock more updates! 👕 Features throwback substyles: scene ✂️, emo 🖤, skater 🛹, y2k 🌸 …plus iconic 2010s vibes like rawr xD 🐾, swag era 🧢, tumblr-core 🌙 and more! ⚡ The game is still in BETA → expect regular updates & fresh outfits. ⚡ Most of the avatars in this game are not mine — full credit goes to the original users who own and created them. In-game purchases also support UGC creators. (Want something removed? Message us on Roblox & it’ll be taken down immediately.) 👑 built with love by: Ricky (Yari) <3

Last updated by the developer 13 Jul 2026, 22:16 UTC.

0
playing (measured 18 Aug 2026, 03:15 UTC)
409
lifetime visits
100%
liked (15 👍 / 0 👎)
13
favourites (31.8 per 1k visits)
29 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 03:150first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome ! ˶ᵔ ᵕ ᵔ˶ · welcome319 · 0.00% win
met the ownerr!! >ᴗ< · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10021 August 2026 — 100 % liked1 October 2026 — 100 % liked21 August 20261 October 2026
2 measurements spanning 41 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Oct 2026, 13:31100no change
21 Aug 2026, 16:05100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.