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ACAdventure2

ACAdventure2

A Roblox experience owned by ManHin is bad.

AdventureENJoJo's Bizarre AdventureStun-based combatDungeon exploration

Description (written by the developer; not a statement by this register)

junky adventure game with varies abilities and much more for you to explore Game is inspired by JOJO's Bizarre Adventure,popular games and bunch of random things The combat system is stun-based combat with untrue m1s , block health , we tried our best to balance out all abilities There are dungeons , 1v1 lobby , feel free to explore i mean the whole gameplay is built for YOU to explore teehee The game is made with passion so expect a lot of glitches and weird contents like fumo or whatever majima is doing in the game. Game is unpolished and made with lack of experience , feel free to criticize or send feedback to us. Supported Devices : PC(Recommended)&Mobile Owner : TwoMuchManHin&hoichiu968 Scripter : hoichiu968 Modeller : TwoMuchManHin -Many things in the game are free assets , models and decals -A Bizarre Day assets are used or you can say this game is a abd clone ,link to A Bizarre Day : https://www.roblox.com/games/2686500207/A-Bizarre-Day-3-5 Game Trello Code : mmrmk1NP

Last updated by the developer 21 Aug 2026, 06:36 UTC.

0
playing (measured 21 Aug 2026, 06:47 UTC)
764
lifetime visits
80%
liked (4 👍 / 1 👎)
6
favourites (7.9 per 1k visits)
29 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 06:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Get Your First Ability · progression20 · 19.0% win
Evolve · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.