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The Legends of Robloxia: Legacy

The Legends of Robloxia: Legacy

A Roblox experience owned by Larkis Studio.

HorrorENhorrorsurvivalasymmetric multiplayer

Description (written by the developer; not a statement by this register)

⚠ !WARNING! ⚠ It is recommended to play with friends or someone else, but not solo! 19 SURVIVORS🤕 2 KILLERS 👿 Binds: G To emote. Developers: LarkisGames (Main) AZEK_nil (Gamedesigner) Joun (Music Composer) Wait for TLOR:R. Tags: TLOR, The Legends of Robloxia.

Last updated by the developer 10 Aug 2026, 10:39 UTC.

0
playing (measured 11 Aug 2026, 05:22 UTC)
140,092
lifetime visits
76%
liked (755 👍 / 243 👎)
3,460
favourites (24.7 per 1k visits)
29 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
125 R$
Toolpack
30 R$
Support
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hello · welcome59,208 · 0.00% win
Alpha Player · other59,183 · 0.00% win
First Win · progression7,557 · 44.4% win
Dusek · other4,970 · 44.4% win
1x1x1x1 IS HERE · other4,288 · 0.00% win
Newbie · welcome2,253 · 0.00% win
Great Strategy · other1,260 · 0.00% win
A mimir. · collection678 · 0.00% win
Fly like a brid, die like a fly. · other610 · 0.00% win
Enthusiast · other365 · 100.0% win
Studio · other354 · 0.00% win
I always come back. · other313 · 0.00% win
Veteran · other167 · 88.9% win
Hellspawn V2 · other115 · 0.00% win
Evil Scary · other32 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked4 September 2026 — 76 % liked14 September 2026 — 76 % liked4 October 2026 — 76 % liked14 October 2026 — 76 % liked24 October 2026 — 76 % liked15 August 202624 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:3376no change
14 Oct 2026, 12:3176no change
4 Oct 2026, 12:3076no change
14 Sept 2026, 09:3676no change
4 Sept 2026, 09:3476no change
25 Aug 2026, 08:0676no change
15 Aug 2026, 08:0476first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.