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INTRUSION - Backrooms Horror [BETA]

INTRUSION - Backrooms Horror [BETA]

A Roblox experience owned by Spiller Studios.

HorrorENBackroomsHorrorEscape

Description (written by the developer; not a statement by this register)

This game is still very early in development and has much more to come, please like the game to support development! Tags: Backrooms, Horror, Scary, Escape, Survival, Liminal, Exploration.

Last updated by the developer 29 Dec 2025, 19:07 UTC.

0
playing (measured 12 Aug 2026, 11:49 UTC)
231,021
lifetime visits
71%
liked (633 👍 / 262 👎)
5,002
favourites (21.7 per 1k visits)
29 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:492first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sprint+
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I escaped The Lobby · progression51,443 · 21.1% win
I Escaped The Parking Garage · progression41,568 · 0.00% win
I escaped The Poolrooms · progression34,626 · 0.00% win
I Escaped Pipe Dreams · progression30,006 · 0.00% win
I Escaped The Electrical Station · progression22,653 · 0.00% win
I escaped The Funrooms · progression20,739 · 10.5% win
I Escaped The Office Building · progression15,664 · 0.00% win
I escaped the Infinite Gardens · progression14,126 · 0.00% win
I escaped Motion · progression49 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7115 August 2026 — 71 % liked25 August 2026 — 71 % liked4 September 2026 — 71 % liked14 September 2026 — 71 % liked24 September 2026 — 71 % liked4 October 2026 — 71 % liked14 October 2026 — 71 % liked15 August 202614 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 07:3871no change
4 Oct 2026, 07:3771no change
24 Sept 2026, 07:3671no change
14 Sept 2026, 05:3171no change
4 Sept 2026, 05:2171no change
25 Aug 2026, 03:3171no change
15 Aug 2026, 03:1771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.