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The Mothman [HORROR]

The Mothman [HORROR]

A Roblox experience owned by International Development Studio.

HorrorENhorrorfolkloreescape

Description (written by the developer; not a statement by this register)

🦇 A late night drive takes a sinister turn after a tragic accident. While looking for safety, you sense an ominous presence watching you... Explore the folklore legend of the Mothman, and escape his deadly curse. 🤝 This game is multiplayer and can be played with up to 4 players at once! Like 👍 and favourite ⭐ for more. Latest Changes: - Improved lag in the cornfield - Added new sound effects - General bugfixes

Last updated by the developer 12 Jul 2026, 15:05 UTC.

0
playing (measured 11 Aug 2026, 07:08 UTC)
21,419
lifetime visits
75%
liked (60 👍 / 20 👎)
350
favourites (16.3 per 1k visits)
29 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Night Vision Goggles
79 R$
Increased Run Speed
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

TRAGEDY · other10,831 · 0.00% win
PREVAILING · other6,155 · 0.00% win
VENGEANCE · other4,714 · 0.00% win
STALKED · other1,987 · 0.00% win
PERSEVERANCE · other1,777 · 0.00% win
CONFINED · other1,751 · 0.00% win
SACRIFICE · other1,144 · 0.00% win
EVASION · other1,090 · 0.00% win
SURVIVAL · other1,050 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7516 August 2026 — 75 % liked15 September 2026 — 75 % liked16 August 202615 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 08:3275no change
16 Aug 2026, 08:1775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.