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Elevator Game 64 v0.3.9.2 (2nd Anniversary)

Elevator Game 64 v0.3.9.2 (2nd Anniversary)

A Roblox experience owned by Elevator Game 64.

HorrorENanniversary eventversion rollbacklimited time

Elevator Game 64 v0.3.9.2 (2nd Anniversary) is a horror experience created on 2025-08-29. It has 1,844,684 lifetime visits, 11,132 favorites, and an 85% like percentage. Currently, 43 users are playing. The description notes a temporary two-week version update related to the game's second anniversary, with plans to archive v0.3 upon the release of v0.4.

Description (written by the developer; not a statement by this register)

We won. 2 years ago, 0.1 released to the public. (This will only last for a week before going back to normal) v0.4 will still be releasing with progression but have v0.3 for now. (This version does not have the Galaxy Spin for now) Once v0.4 releases, v0.3 will be properly archived. Credits go to their respective owners.

Last updated by the developer 10 Aug 2026, 07:37 UTC.

43
playing (measured 10 Aug 2026, 22:02 UTC)
1,844,684
lifetime visits
85%
liked (3,723 👍 / 672 👎)
11,351
favourites (6.2 per 1k visits)
29 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:0257first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome292,078 · 42.2% win
The Princess · other23,643 · 3.4% win
A strange friend · other22,931 · 5.0% win
Apparition · other20,243 · 2.3% win
Covered in Mold · other14,256 · 5.5% win
Dream Place · other8,972 · 2.3% win
Saved the princess · progression1,343 · 0.00% win
The Car · other329 · 0.00% win
The Challenge... · other18 · 0.00% win
Back to where we started... · progression1 · 0.00% win
· other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:3585no change
14 Aug 2026, 10:3485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

elevator-game-64.fandom.com2 active editors · 414 edits
52 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.