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Be a Niche AI Fruit!

Be a Niche AI Fruit!

A Roblox experience owned by 5 Hour Games.

TycoonENgrowth mechanicsurvivalfood eating

Description (written by the developer; not a statement by this register)

🍉 Eat food to grow your niche AI fruit! 💪 Eliminate players that are smaller than you! ❌ Don't run into bigger players! 👍 Like the game and join the group for 100 starting size! https://www.roblox.com/communities/113601999/5-Hour-Games 💎 Premium benefits: 25% more size from food 👥 Invite friends for a growth boost!

Last updated by the developer 13 May 2026, 01:40 UTC.

0
playing (measured 13 Aug 2026, 18:47 UTC)
21,103
lifetime visits
48%
liked (43 👍 / 47 👎)
1,603
favourites (76.0 per 1k visits)
29 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 18:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Grow (Permanent)
399 R$
VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 Size · progression12,423 · 0.00% win
1 Kill · other6,498 · 0.00% win
500 Size · progression5,202 · 0.00% win
1K Size · other3,535 · 0.00% win
5 Kills · progression2,352 · 0.00% win
10 Kills · other1,144 · 0.00% win
5K Size · other871 · 0.00% win
10K Size · progression399 · 0.00% win
25 Kills · progression234 · 0.00% win
50 Kills · other43 · 0.00% win
50K Size · other32 · 0.00% win
100K Size · progression9 · 0.00% win
100 Kills · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.