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[2X] +1 Speed Zombie Escape

[2X] +1 Speed Zombie Escape

A Roblox experience owned by Iridescent Games!.

ObbyENZombieParkourSpeedrun

Description (written by the developer; not a statement by this register)

⚡ WELCOME TO +1 SPEED ZOMBIE ESCAPE! 🔥 HOW TO PLAY 🔥 ⚡ Train your speed and stamina to outrun the horde! 🏃 Attempt to escape the infested areas to get cash! 🚀 Upgrade your stats and rebirth to get stronger and faster! 💪 Dominate the leaderboards and show who's the fastest survivor! 🌍 Can you escape all the zombified zones and finally reach safety? 👍 Like & favorite, if you enjoy the game! 🌟 Invite your Friends to help you survive and get a FREE BOOST! Tags: Speed, Keyboard, ASMR, Obby, Escape, Parkour, Multiplayer, Racing, Competitive, Satisfying, Relaxing, Physics, Ragdoll, Challenge, Speedrun

Last updated by the developer 13 Jul 2026, 14:49 UTC.

0
playing (measured 11 Aug 2026, 12:34 UTC)
27,667
lifetime visits
94%
liked (250 👍 / 16 👎)
2,550
favourites (92.2 per 1k visits)
29 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

All Gamepasses Forever
499 R$
Double Speed Tier 4
299 R$
+2 Pet Equip
249 R$
Double Stamina
199 R$
2x Cash
199 R$
VIP
99 R$
Double Speed Tier 3
99 R$
Triple Hatch
29 R$
Double Speed Tier 2
29 R$
Double Speed
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9416 August 2026 — 94 % liked5 September 2026 — 94 % liked25 October 2026 — 94 % liked16 August 202625 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 06:5294no change
5 Sept 2026, 05:2394no change
16 Aug 2026, 05:2094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.