Cart Ride Into KPop Demon Hunters!
A Roblox experience owned by Enjoy Cart Rides.
ObbyENKPopCart RidingObstacle Course
Cart Ride Into KPop Demon Hunters! is an obby experience created on 2025-08-29. The game has recorded 2,964,161 lifetime visits and 1,263 favorites. Current player count is zero. The title holds a 64% like percentage. It is categorized as an obby genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
🏆 Welcome to Cart Ride into KPop Demon Hunters! 🎶⚔️ 🧙♀️ Can you ride through the World of KPop Demon Hunters and finish the Cart Ride into your favorite Idols and Demon Slayers that unveil a surprise for you and your friends? 💖🔥 📜 Legal Disclaimer 📜 This game is a fan-made game based on KPop Demon Hunters and is not affiliated with or endorsed by Sony Pictures Animation or any official rights holders. It is created for entertainment purposes under Fair Use (17 U.S. Code § 107) as a transformative, non-commercial, and limited-use project. (Ignore Tags): KPop, Demon, Hunters, Idol, Girl, Girly, Boy, Boys, Fun, Challenge, Free Gear, Amazing, Stage, Slide, Avatar, Cool, Cart, Cart Riding, Funny, Famous, Celebrity, Fame, Life Hacks, Train, Run, Obstacle, Tricky, Fresh, Movie, Film, Game, Anime, Secret, Scary, Enemy, Hide and Seek, Million Visits, Millionaire, Famous,
Last updated by the developer 23 Nov 2025, 20:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.