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[๐Ÿชฉ] Steal an EMOTE!๐Ÿ•บ

[๐Ÿชฉ] Steal an EMOTE!๐Ÿ•บ

A Roblox experience owned by Zephyr Creations.

SimulatorENemote collectionsteal mechanicsimulator

Description (written by the developer; not a statement by this register)

๐Ÿ•บ Welcome to STEAL AN EMOTE! V0.3๐ŸŽ‰ ๐Ÿ‘ Like the game + join the group for FREE rewards! - Make sure to tell you friends! ๐ŸŽฎ How to Play: ๐Ÿ’ƒ Buy awesome emotes! ๐Ÿ˜ก Steal emotes from other players! ๐Ÿ’ธ Earn money even while OFFLINE! ๐Ÿ”ฅ Rebirth to flex your power! โœ‹ Troll tools to annoy your friends & enemies! ๐Ÿ’ป Play on ANY device: โœ”๏ธ PC โœ”๏ธ Mobile โœ”๏ธ Tablet โœจ Inspired by Steal a Brainrot โ€” but with even MORE fun! ๐Ÿ’Ž Flex your emotes, steal from everyone, and become the ULTIMATE emote king! ๐Ÿ’Ž ๐Ÿ”– Tags Steal, Steal a, Steal a Emote, Emotes, Simulator, Troll, Tools, Gears, Dance, Flex, Buy, Sell, Slap, Smash

Last updated by the developer 5 Sept 2025, 13:46 UTC.

0
playing (measured 25 Sept 2026, 17:30 UTC)
9,342
lifetime visits
59%
liked (23 ๐Ÿ‘ / 16 ๐Ÿ‘Ž)
30
favourites (3.2 per 1k visits)
29 August 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
25 Sept 2026, 17:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Rainbow Bat
399 R$
VIP
350 R$
Magic Carpet
249 R$
2x Money
249 R$
Starter Pack
199 R$
Lock +30sec
99 R$
Double Jump
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome3,289 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.