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Double Jump Troll Tower 4

Double Jump Troll Tower 4

A Roblox experience owned by TOMMY TOWER.

ObbyENtroll gameobstacle courseslap mechanic

Double Jump Troll Tower 4 is an obby experience created on 2025-08-30. It has accumulated 4,503,563 lifetime visits and 538,455 favorites. The game holds a 96% like percentage. Currently, zero users are playing. The experience supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🎉 Welcome To Double Jump Troll Tower 4! Do you have what it takes to survive the Trolls, Obstacles and Slaps in this tower? ⬆️ Tap the Jump Button Twice to Double Jump! How to Play: 🪤Avoid Troll Traps & Slaps from other players! 🏆 Reach the top of the Tower for Cash, a OP Slap Hand and a Flying Carpet! 😂 Use Troll Tools to slap Players & Friends into the Void! 🛒 Use Cash to purchase better Troll Tools and HD Admin! ✅ Your purchased tools & Admin Save! 🎁 Wait for the Lucky Block & Void Slap at the top for additional EXCLUSIVE rewards! 💻 Desktop, Mobile, and Tablet players are supported! ✅ Your purchased Tools and Admin save automatically! ✔️ Premium Benefits: +5 Walkspeed to help reach the top Faster! 🏷️ Tags: Double Jump, Troll Tower, Slap, Anime, RTHRO, Parkour, Obstacle Course, Rainbow, Easy, Popular, Jump, Challenge, Anime, Cart Ride, Naruto, Dragon Ball, Military, Free.

Last updated by the developer 18 Nov 2025, 18:38 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
4,503,563
lifetime visits
96%
liked (5,664 👍 / 228 👎)
538,482
favourites (119.6 per 1k visits)
30 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ABILITY WAVE SLAP
899 R$
Admin Commands
599 R$
Infinite Revives
399 R$
Infinity Slap Hand
399 R$
Flying Carpet
399 R$
Galaxy Slap Hand
329 R$
Laser Gun
299 R$
Flames Slap Hand
249 R$
Electric Slap Hand
199 R$
Invisibility Cloak
199 R$
Grappling Hook
199 R$
Toxic Slap Hand
199 R$
Slap Hand
99 R$
Gravity Coil
59 R$
Speed Coil
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,640,055 · 100.0% win
Completed Math Door Obby · progression884,621 · 85.7% win
First Win · progression813,129 · 28.6% win
Completed Jungle Tower · progression391,919 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:3096no change
14 Aug 2026, 02:2396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.