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TIED 2 [2 PLAYER OBBY]

TIED 2 [2 PLAYER OBBY]

A Roblox experience owned by -Legacy.

Description (written by the developer; not a statement by this register)

SEASON 2 ⚠️ALL SPEEDRUNS TOP TIMES WILL BE REFRESHED EVERY UPDATE⚠️ Grab a friend and test how well you can work together… because in TIED, you’re literally connected! Move as one, jump as one, survive as one — or fall together. 💥 Co-op Only: You must work with your partner to beat each stage. 🧠 Teamwork Puzzles: Time your jumps, line up your movements, and master the rope mechanic. 🏃 Old-School Obby Feel: Clean, classic Roblox style with modern twists. 🌈 Fun for All Ages: Simple to learn, tough to master. 🏆 New Levels & Updates Coming Soon! Can you and your partner make it to the end without dragging each other down? Play now and prove your teamwork!

Last updated by the developer 21 Feb 2026, 03:25 UTC.

0
playing (measured 12 Aug 2026, 21:07 UTC)
13,197
lifetime visits
72%
liked (13 👍 / 5 👎)
26
favourites (2.0 per 1k visits)
30 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Rope Size
99 R$
2X Jump Power
79 R$
Rainbow Rope Skin
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome10,762 · 0.00% win
TIED – World 1 Completed👑 · progression39 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.