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[๐ŸŒธ] SPRING RUN - Deathrun X

[๐ŸŒธ] SPRING RUN - Deathrun X

A Roblox experience owned by Project Deathrun.

ObbyENdeathrunmultiplayertraps

Description (written by the developer; not a statement by this register)

Deathrun is a multiplayer game where you run through maps on either the runners team or the killer team. Both teams have different ways to play and win! RUNNERS = Make it to the end and slash the killer without dying in any of the traps KILLER = Kill the runners using traps and make sure the runners don't make it to the end Current, there is 3 maps within the game, with more to come! Updates every first Friday of each month at 5:00 PM EDT.

Last updated by the developer 24 Jun 2026, 08:39 UTC.

0
playing (measured 20 Aug 2026, 02:07 UTC)
269
lifetime visits
80%
liked (12 ๐Ÿ‘ / 3 ๐Ÿ‘Ž)
2
favourites (7.4 per 1k visits)
30 August 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 02:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome ยท welcome113 ยท 0.00% win
Heights Island [Normal] ยท progression6 ยท 0.00% win
Arctic Adventure [Normal] ยท progression4 ยท 0.00% win
Lost Jungle [Novice] ยท progression2 ยท 0.00% win
Reach Level 60 ยท progression0 ยท 0.00% win
Reach Level 50 ยท progression0 ยท 0.00% win
Reach Level 40 ยท progression0 ยท 0.00% win
Reach Level 80 ยท progression0 ยท 0.00% win
Reach Level 90 ยท progression0 ยท 0.00% win
Reach Level 100 ยท progression0 ยท 0.00% win
Reach Level 20 ยท progression0 ยท 0.00% win
Reach Level 70 ยท progression0 ยท 0.00% win
Reach Level 200 ยท progression0 ยท 0.00% win
Reach Level 10 ยท progression0 ยท 0.00% win
Sapphire Springs [Hard] ยท progression0 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.