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[🍗]  Pixel Grounds

[🍗] Pixel Grounds

A Roblox experience owned by BlockBusters Entertainment.

Fighting & PvPENfightingclassic assetsearly development

Description (written by the developer; not a statement by this register)

THIS GAME IS STILL IN EARLY DEVELOPMENT!!! PLEASE EXPECT BUGS OR LAG!!! A fighting game made with simple classic assets.... RULES - ------------------------------------------- Do not Bully Players 1. ----------------------------------------------- Do not abuse power in Admin Abuses 2. ----------------------------------------------- No Hackers 3. ----------------------------------------------- No Telling Personal Info 4. ----------------------------------------------- No avatars that are agaist TOS 5.

Last updated by the developer 18 Jan 2026, 16:20 UTC.

0
playing (measured 24 Aug 2026, 06:30 UTC)
942
lifetime visits
85%
liked (11 👍 / 2 👎)
6
favourites (6.4 per 1k visits)
30 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 06:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

1,000
1,000 R$
500
500 R$
100
100 R$
25
25 R$
10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Be For The Obby Event! · social0 · 0.00% win
Find the Owner · other0 · 0.00% win
Use the Admin only Sling shot gun! · other0 · 0.00% win
Work on Pixel Grounds! · other0 · 0.00% win
Be a veteran for pixel grounds · other0 · 0.00% win
Be a friend of mine · social0 · 0.00% win
Be for a admin abuse! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.