untitled feed game
A Roblox experience owned by MashStudios.
TycoonENcube evolutionfeed mechanicchill gameplay
Description (written by the developer; not a statement by this register)
"the game where you feed" - john food "good" - @Johnnyonthelaptop2 "i love this game yea" - @BrollgeDesired (me) 🍪🍎Feed your cube with all kinds of food! 🧬Make it evolve into other cubes :3 🗻Unlock new areas! 🍀 Events that give you boosts! 🧪 -testers- @zjg989 - Early Tester @Johnnyonthelaptop2 - Testers 🛠️ - Devs - @BrollgeDesired - Owner, Scripter, Builder, GUI @Johnnyonthelaptop2 - Scripter, GUI (not major) @dryzoMT - dancefloor, Scripter - Old Devs - @FillerMcDiller - Scripter, Gui 😱 - if you see these guys run - @leo_sta1 - can break the game (not as good as idonttouchgrass) @IDontTouchGrass196 - absolute menace, can somehow break the game yea play this game cause yea feed 🚮 IM FULL. ohh tags(i hope this work) #coolgame #tyler, the creator #terravm #chill #brainrotfree #orbis
Last updated by the developer 12 Apr 2026, 00:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 18 Aug 2026, 21:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.