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SURVIVE EVIL RIVELS IN AREA 51 (WEEZER)

SURVIVE EVIL RIVELS IN AREA 51 (WEEZER)

A Roblox experience owned by weezer empire.

HorrorENhorrormemesurvival

Description (written by the developer; not a statement by this register)

In this game you'll need to survive EVIL RIVERS and find the REAL RIVERS AND SAVE HIM! Make sure to like if you enjoy the game and join our group WEEZER EMPIRE 💙 #WEEZER #RIVERSCUOMO #ARE51 #SURVIVE

Last updated by the developer 4 Sept 2025, 00:27 UTC.

0
playing (measured 11 Aug 2026, 04:32 UTC)
341
lifetime visits
100%
liked (15 👍 / 0 👎)
19
favourites (55.7 per 1k visits)
30 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME TO SURVIVE EVIL RIVELS IN AREA 51 · welcome252 · 0.00% win
YOU WON!💙 · progression73 · 0.00% win
You completed the mini obby! · progression52 · 0.00% win
YOU FOUND RIVERS! · collection25 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10022 August 2026 — 100 % liked1 September 2026 — 100 % liked22 August 20261 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Sept 2026, 11:38100no change
22 Aug 2026, 04:20100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.