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Pull up and Climb!

Pull up and Climb!

A Roblox experience owned by Megacy.

SimulatorENclimbing simulatorpet hatchingrace

Pull up and Climb! is a simulator experience created on 2025-08-30. It has accumulated 2,400,845 lifetime visits and 197,223 favorites. Currently, 7 users are playing. The game holds a 97% like percentage. Tags include race, climb, and eggs.

Description (written by the developer; not a statement by this register)

💪Welcome to Pull up and Climb! 🪜 🔥Pull-ups to become stronger 💪Race With Strong Opponents to Unlock New Worlds! ⭐Rebirth to Get Faster Power! 🐶Hatch eggs And Become Stronger! 🌎Explore new Worlds And new Opponents 🔖 Join Our Community Server For Codes! Code: "RELEASE" Overcome the difficulties and hold on! Ready to start your adventure? Lagging? Make a FREE VIP SERVER! ⭐ ⚡ Purchase PREMIUM to Get More Power! Tags: Race, Climb, Climbing, Pull up, Pull-up, Climb Simulator, Climber, Fat, , Pull-up Simulator, Eggs, Pets, Chase, Chasing, Racing, Race , Climber Race

Last updated by the developer 25 Jul 2026, 21:08 UTC.

7
playing (measured 10 Aug 2026, 14:49 UTC)
2,400,845
lifetime visits
97%
liked (16,618 👍 / 460 👎)
307,291
favourites (128.0 per 1k visits)
30 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:499first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Egg!
599 R$
8x Hatch! (OP)
499 R$
VIP!
299 R$
Equip +3 Pet!
249 R$
2X Power!
249 R$
Triple Hatch!
199 R$
2X Wins!
199 R$
2X Gems!
199 R$
Faster Hatch! (2X)
129 R$
OP Auto Clicker!
99 R$
Lucky!
99 R$
Auto Rebirth!
69 R$
Equip +1 Pet!
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,254,549 · 100.0% win
Completed Tutorial! · welcome1,700,490 · 100.0% win
WORLD 2! · progression361,736 · 21.3% win
WORLD 3! · progression109,619 · 8.2% win
WORLD 4! · progression51,312 · 5.5% win
WORLD 5! · progression22,379 · 2.6% win
WORLD 6! · progression12,432 · 1.8% win
WORLD 7! · progression7,346 · 1.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 08:0297no change
13 Oct 2026, 08:0197no change
3 Oct 2026, 08:0097no change
23 Sept 2026, 07:5397no change
13 Sept 2026, 07:5297no change
3 Sept 2026, 07:5197no change
24 Aug 2026, 07:5097no change
14 Aug 2026, 07:5097first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.