Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[NEW] BONE MOUNTAIN

[NEW] BONE MOUNTAIN

A Roblox experience owned by SOUTH SYNDICATE.

OtherENbirthday eventexplorationcommunity project

Description (written by the developer; not a statement by this register)

Bone Mountain is an artificial mountain originally created specifically to celebrate the developer's birthday. Although only created by 2 people and not a professional team, the game's quality is designed to remain competitive with other games on Roblox. This mountain is inspired by various mountains that already exist in Roblox, but packed in a different and unique way. In addition to being a special project, Bone Mountain is also open to the public so that all players can share a new experience. We will keep updating regularly. So, invite your friends to join the game so that the development of this game can go faster and more exciting. If you find a problem or bug, please contact us through the available Discord link below

Last updated by the developer 23 Feb 2026, 07:00 UTC.

0
playing (measured 11 Aug 2026, 05:31 UTC)
2,604
lifetime visits
100%
liked (64 👍 / 0 👎)
5
favourites (1.9 per 1k visits)
30 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SPEEDTOTEM
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO MOUNT BONE · welcome777 · 0.00% win
Bone Mountain Summit · progression312 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.