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Chase a Disaster!

Chase a Disaster!

A Roblox experience owned by OFFICIAL AWSOME FAN GROUP.

SimulatorENdisaster simulationsurvivalphotography mechanic

Description (written by the developer; not a statement by this register)

☢️This is Chase a Disaster, the most chaotic game on Roblox! ☢️ How To Play: • Drive into da wilderness! • Equip ur camera! • Get close to disasters & tap anywhere on ur screen to take a picture! • Survive for 30 seconds to keep ur disaster! • Grow ur bunker w/ rare disasters! • Orrrr just have fun surviving disasters :) 💻 Supports computer, phone, and tablet! Current Disasters: Dust Devil, Noob, Tornado, Thunderstorm, Volcano, Tsunami, Nuke Current Events: Night, Winter, Fog, Sandstorm *currently in testing, would love feedback!

Last updated by the developer 7 Aug 2026, 17:41 UTC.

0
playing (measured 11 Aug 2026, 01:00 UTC)
4,118
lifetime visits
91%
liked (10 👍 / 1 👎)
30
favourites (7.3 per 1k visits)
30 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
1,000,000 R$
Taco 🤤
80 R$
Jetpack (OP)
80 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

survived 1 disaster · progression1,131 · 0.00% win
survived 10 disasters · progression30 · 0.00% win
Met AWSOME · other9 · 0.00% win
Duck · secret4 · 0.00% win
survived 50 disasters · progression1 · 0.00% win
survived 100 disasters · progression0 · 0.00% win
survived 1000 disasters · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.