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FTD: REWRITTEN

FTD: REWRITTEN

A Roblox experience owned by FTD game community.

Description (written by the developer; not a statement by this register)

A REMASTER OF OUR OLD GAME "FTD" !!!! CURRENTLY IN DEVELOPMENT(AS OF 29.07.2026) STAY TUNED ON OUR COMMUNITY SERVER!!!! Step back into Flawless Tower Defense like you’ve never seen it before. FTD: Rewritten is a full remaster of the original game, rebuilt from the ground up with smoother gameplay, modern visuals, and new features. Strategize, place your towers, and hold back relentless waves of enemies across revamped maps and brand-new challenges. Whether you’re a veteran of the classic or a newcomer, experience the definitive version of FTD — sharper, faster, and more intense than ever.

Last updated by the developer 29 Jul 2026, 19:20 UTC.

0
playing (measured 5 Oct 2026, 08:15 UTC)
434
lifetime visits
89%
liked (8 👍 / 1 👎)
11
favourites (25.3 per 1k visits)
30 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Oct 2026, 08:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PREMIUM PASS
300 R$
ELEVATOR CUSTOMISATION
75 R$
VIP PASS
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha player · welcome21 · 0.00% win
Defeated the flawless king · progression13 · 0.00% win
10 level · progression0 · 0.00% win
20 level · progression0 · 0.00% win
50 level · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.