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⛩️ Realistic Anime Outfits

⛩️ Realistic Anime Outfits

A Roblox experience owned by 4Fittery.

RoleplayENanime cosplayugc accessoriesavatar customization

Description (written by the developer; not a statement by this register)

👍 New Update @650 Likes! -- RAIDED WITH DISLIKES 😭😭 ⚠️ You NEED to buy package (body parts) when buying outfit, so that your outfit looks AS INTENDED. ✅ ALL PURCHASES WILL BE AVAILABLE IN YOUR ROBLOX INVENTORY & can be used in all games. ❗ TURN ON ADVANCED OPTION on avatar page, to WEAR ALL ACCESSORIES from outfits! ⭐ Much needed Realistic Anime Outfits Tags: Realistic Anime Outfits , Realistic Outfits , outfits , outfit , outfits , outfit store , outfit place , outfit shop , anime outfits , animes , Anime Outfits, Anime Cosplay, Anime Designs, Anime Outfit Ideas, Anime Avatars, Anime Creator, Outfit Creator, One Piece, JJK, Naruto, Jujutsu Infinite , Anime Last Stand , manga , Vocaloid Outfits , Gacha Outfits , Realistic Gacha Outfits , Realistic Vocaloid Outfits , Anime Avatar, Tactical outfits , PS: Credits to talented clothing designers, UGC creators + outfit makers

Last updated by the developer 8 Aug 2026, 18:50 UTC.

0
playing (measured 11 Aug 2026, 05:16 UTC)
273,763
lifetime visits
60%
liked (607 👍 / 401 👎)
18,929
favourites (69.1 per 1k visits)
30 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

🚨WELCOME · welcome176,788 · 0.00% win
🚨You have tried an Outfit · other93,922 · 0.00% win
🚨 Parkour MASTER · progression5,846 · 22.9% win
🚨 New Client · other2,718 · 0.00% win
🚨Cake Eater · other2,716 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6015 August 2026 — 60 % liked25 August 2026 — 60 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:0660no change
15 Aug 2026, 01:5160first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.