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Hire a Diver 🤿

Hire a Diver 🤿

A Roblox experience owned by • Vertex •.

TycoonENidletycoonocean

Description (written by the developer; not a statement by this register)

🌊 Welcome to Hire a Diver! Build your own underwater collection empire by hiring powerful divers, submarines, machines, and legendary Atlantean explorers to recover valuable treasures from the depths! 🔹 Hire divers from the shop 🔹 Place them on your plot 🔹 Collect the loot they discover 🔹 Sell your treasures for cash 🔹 Unlock stronger divers and rare loot 🔹 Rebirth to expand your operation even further 💎 Discover relics, treasures, fossils, crystals, and mysterious artifacts hidden throughout the ocean. 🌊 Can you build the ultimate diving empire and uncover the rarest treasures of the abyss? ⚠️ This game is still under development. If you find any bugs, please let us know. Thanks for playing and enjoy your adventure beneath the waves!

Last updated by the developer 17 Jun 2026, 15:39 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
77,761
lifetime visits
91%
liked (923 👍 / 90 👎)
520
favourites (6.7 per 1k visits)
30 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Diver's Pass
399 R$
Auto Collect
399 R$
Auto Sell
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome64,419 · 100.0% win
Collect 1000 Items · collection8,921 · 17.9% win
First Rebirth · progression975 · 0.00% win
Own 100 Divers · collection219 · 0.00% win
Met The Owner · social55 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9115 August 2026 — 91 % liked4 September 2026 — 91 % liked4 October 2026 — 91 % liked24 October 2026 — 91 % liked15 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 18:5291no change
4 Oct 2026, 18:4891no change
4 Sept 2026, 15:0791no change
15 Aug 2026, 13:3191first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.